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Text File  |  1995-01-08  |  9KB  |  139 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. CACODEMON                    55.89                                       4 
  8. CACODEMON                    69.87         MEDIUM_AND_HARD               5 
  9. CACODEMON                   111.79         HARD_ONLY                     8 
  10. CACODEMON                    13.97         EASY_AND_HARD                 1 
  11. BONES1                        0.10         DEAF/AMBUSHMEDIUM_AND_HARD    1 
  12. POOLOFBLOOD                   0.10                                       1 
  13. BONES2                        6.74                                       1 
  14. BARON                         8.98         HARD_ONLY                     1L
  15. IMP                          86.11                                       23 
  16. SERGEANT                     33.70                                       9 
  17. SHELLBOX                      1.60                                       4 
  18. BULLETS                       2.40                                       3 
  19. ROCKET                        0.40                                      ; 2 
  20. HELMET                        3.59                                      ;9 ;This item is inocuous 
  21. BARMOR                        1.20                                       1 
  22. SERGEANT                      7.49         DEAF/AMBUSHMEDIUM_AND_HARD    2 
  23. SERGEANT                      7.49         DEAF/AMBUSH                   2 
  24. MEDIKIT                       1.60         DEAF/AMBUSH                   2 
  25. STIMPAK                       4.39         DEAF/AMBUSH                   ;11 
  26. DEMON                        17.22         DEAF/AMBUSH                   2 
  27. IMP                          14.98         DEAF/AMBUSH                   4 
  28. GARMOR                        1.20         DEAF/AMBUSH                   1 
  29. SHELLBOX                      0.80         DEAF/AMBUSH                   2 
  30. FLYSKULL                     15.73                                       ;7 
  31. FLYSKULL                     20.22         MEDIUM_AND_HARD               ;9 
  32. FLYSKULL                     22.47         HARD_ONLY                     ;10 
  33. STIMPAK                       4.39                                       ;11 
  34. CLIP                          0.40                                       ;2 
  35. IMP                          26.21         MEDIUM_AND_HARD               7 
  36. IMP                           7.49         HARD_ONLY                     2 
  37. SERGEANT                     11.23         MEDIUM_AND_HARD               3 
  38. DEMON                        17.22         DEAF/AMBUSHHARD_ONLY          2 
  39. TROOPER                       6.74                                      ;2 ;This item is inocuous 
  40. SERGEANT                      3.74         EASY_ONLY                     1 
  41. DEMON                         8.61         DEAF/AMBUSHEASY_AND_MEDIUM    1 
  42. SPECTRE                       8.61         DEAF/AMBUSHHARD_ONLY          1 
  43. BACKPACK                      0.80         DEAF/AMBUSH                   1 
  44. SHELLS                        0.40         DEAF/AMBUSH                   1 
  45. POTION                        2.00                                      ;5 ;This item is inocuous 
  46. RADSUIT                       5.39                                       3 
  47. TROOPER                      16.85         MEDIUM_AND_HARD              ;5 ;This item is inocuous
  48. INVULN                        1.60                                       2 
  49. CHAINGUN                      1.20                                       1 
  50. SHOTGUN                       0.80                                       1 
  51. LAUNCHER                      0.80                                       1 
  52. DEADIMP                       0.25                                       2 
  53. DEMON                        17.22         DEAF/AMBUSHMEDIUM_AND_HARD    2 
  54. FLYSKULL                      4.49         DEAF/AMBUSHMEDIUM_AND_HARD    ;2 
  55. FLYSKULL                      8.99         DEAF/AMBUSHHARD_ONLY          ;4 
  56. ROCKETS                       2.40                                       2 
  57. GREYTREE                    125.75         DEAF/AMBUSH                   5 
  58. BROWNTREE                    43.11         DEAF/AMBUSH                   2 
  59. BROWNSTUB                   107.78         DEAF/AMBUSH                   5 
  60. CACODEMON                    41.92         DEAF/AMBUSHMEDIUM_AND_HARD    3 
  61. CACODEMON                    13.97         DEAF/AMBUSHEASY_AND_HARD      1 
  62. RADSUIT                       1.80         DEAF/AMBUSH                   1 
  63. SPECTRE                       8.61         DEAF/AMBUSHMEDIUM_AND_HARD    1 
  64. SPECTRE                       8.61         DEAF/AMBUSH                   1 
  65. PLASMA                        0.80         DEAF/AMBUSHMEDIUM_AND_HARD    1 
  66. MEDIKIT                       1.60         DEAF/AMBUSHMEDIUM_AND_HARD    2 
  67. POTION                        1.60         DEAF/AMBUSHMEDIUM_AND_HARD   ;4 ;This item is inocuous
  68. GARMOR                        1.20         DEAF/AMBUSHMEDIUM_AND_HARD    1 
  69. SHELLS                        1.20                                       3 
  70. SERGEANT                      7.49         HARD_ONLY                     2 
  71. ENERCELL                      1.20                                       2 
  72. MEDIKIT                       2.40                                       3 
  73. BERSERK                       0.80                                       1 
  74. GREYTREE                    176.05                                       7 
  75. BROWNTREE                    64.67                                       3 
  76. BROWNSTUB                   150.90                                       7 
  77. BLUEBALL                      1.60                                       2 
  78. MAP                           1.20                                       1L
  79. STIMPAK                       0.80         HARD_ONLY                     ;2 
  80. SHELLS                        0.80         HARD_ONLY                     2 
  81. CHAINSAW                      0.80                                       1L
  82. FLYSKULL                      4.49         MEDIUM_ONLY                   ;2 
  83. FLYSKULL                      4.49         EASY_AND_MEDIUM               ;2 
  84. RADSUIT                       1.80         HARD_ONLY                     1 
  85. ROCKET                        0.20         HARD_ONLY                     ;1 
  86. BROWNSTUB                    43.11         HARD_ONLY                     2 
  87. GREYTREE                     25.15         HARD_ONLY                     1 
  88. SPECTRE                       8.61         HARD_ONLY                     1 
  89. ;                                            
  90. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  91. ;                                            
  92. ; At run-time this value is used to adjust the
  93. ; Max#of variable based on the population of
  94. ; the level being modified.  Using the strict 
  95. ; standard requires that one or more of the   
  96. ; items in the list above not have a specified
  97. ; maximum number of objects.                  
  98. ;                                              
  99. PER    262   ;Strict standard for exact placement 
  100. ;PER    222   ;Lowered Standard for easy placement
  101. ;                                            
  102. ; Deleting any of the PRESERVE lines will mean that
  103. ; the objects will not be taken from the original  
  104. ; level.  You will have to supply your own above. 
  105. ;                                            
  106. PRESERVE    PILLARS                          
  107. PRESERVE    LAMPS                            
  108. ;                                            
  109. ; THRESHOLD determines what a MEGA-GOODIE is.  
  110. ; MEGA-GOODIES are used to make the level fair 
  111. ; if the generator places a lot of enemies in  
  112. ; the level.                                   
  113. ;                                              
  114. THRESHOLD    75                                  
  115. ;                                              
  116. ; I.Q. Determines how intelligently the program  
  117. ; places objects in the effort to defeat you.   
  118. ; 250 is the default if it is not specified here. 
  119. ;                                              
  120. I.Q.    250                                 
  121. ;                                              
  122. ; EVEN sets the point at which the program must begin 
  123. ; placing MEGA-GOODIES into the level, on the   
  124. ; basis of the hardest difficulty rating.          
  125. ; The MEGA-GOODIES give you a fighting chance,  
  126. ; setting the value lower or <500 will increase the number
  127. ; of MEGA-GOODIES available to you in a the level. 
  128. EVEN    500                                 
  129. ;                                              
  130. ; If SPREAD is not set to a low value then
  131. ; a given sector may accumulate too many objects 
  132. ; this often makes the level impossible to finish
  133. ; or just ugly-looking.  Setting the value too low
  134. ; could make it difficult to place objects within
  135. ; a given wad file.
  136. ;                  
  137. SPREAD    15                                  
  138. ;                                              
  139.