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Text File
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1995-01-08
|
9KB
|
139 lines
;
; Random World File created by populate
;
; Populate was written By Dusty Bedford 1994
;
;Enemies Weight When MAX#OF
CACODEMON 55.89 4
CACODEMON 69.87 MEDIUM_AND_HARD 5
CACODEMON 111.79 HARD_ONLY 8
CACODEMON 13.97 EASY_AND_HARD 1
BONES1 0.10 DEAF/AMBUSHMEDIUM_AND_HARD 1
POOLOFBLOOD 0.10 1
BONES2 6.74 1
BARON 8.98 HARD_ONLY 1L
IMP 86.11 23
SERGEANT 33.70 9
SHELLBOX 1.60 4
BULLETS 2.40 3
ROCKET 0.40 ; 2
HELMET 3.59 ;9 ;This item is inocuous
BARMOR 1.20 1
SERGEANT 7.49 DEAF/AMBUSHMEDIUM_AND_HARD 2
SERGEANT 7.49 DEAF/AMBUSH 2
MEDIKIT 1.60 DEAF/AMBUSH 2
STIMPAK 4.39 DEAF/AMBUSH ;11
DEMON 17.22 DEAF/AMBUSH 2
IMP 14.98 DEAF/AMBUSH 4
GARMOR 1.20 DEAF/AMBUSH 1
SHELLBOX 0.80 DEAF/AMBUSH 2
FLYSKULL 15.73 ;7
FLYSKULL 20.22 MEDIUM_AND_HARD ;9
FLYSKULL 22.47 HARD_ONLY ;10
STIMPAK 4.39 ;11
CLIP 0.40 ;2
IMP 26.21 MEDIUM_AND_HARD 7
IMP 7.49 HARD_ONLY 2
SERGEANT 11.23 MEDIUM_AND_HARD 3
DEMON 17.22 DEAF/AMBUSHHARD_ONLY 2
TROOPER 6.74 ;2 ;This item is inocuous
SERGEANT 3.74 EASY_ONLY 1
DEMON 8.61 DEAF/AMBUSHEASY_AND_MEDIUM 1
SPECTRE 8.61 DEAF/AMBUSHHARD_ONLY 1
BACKPACK 0.80 DEAF/AMBUSH 1
SHELLS 0.40 DEAF/AMBUSH 1
POTION 2.00 ;5 ;This item is inocuous
RADSUIT 5.39 3
TROOPER 16.85 MEDIUM_AND_HARD ;5 ;This item is inocuous
INVULN 1.60 2
CHAINGUN 1.20 1
SHOTGUN 0.80 1
LAUNCHER 0.80 1
DEADIMP 0.25 2
DEMON 17.22 DEAF/AMBUSHMEDIUM_AND_HARD 2
FLYSKULL 4.49 DEAF/AMBUSHMEDIUM_AND_HARD ;2
FLYSKULL 8.99 DEAF/AMBUSHHARD_ONLY ;4
ROCKETS 2.40 2
GREYTREE 125.75 DEAF/AMBUSH 5
BROWNTREE 43.11 DEAF/AMBUSH 2
BROWNSTUB 107.78 DEAF/AMBUSH 5
CACODEMON 41.92 DEAF/AMBUSHMEDIUM_AND_HARD 3
CACODEMON 13.97 DEAF/AMBUSHEASY_AND_HARD 1
RADSUIT 1.80 DEAF/AMBUSH 1
SPECTRE 8.61 DEAF/AMBUSHMEDIUM_AND_HARD 1
SPECTRE 8.61 DEAF/AMBUSH 1
PLASMA 0.80 DEAF/AMBUSHMEDIUM_AND_HARD 1
MEDIKIT 1.60 DEAF/AMBUSHMEDIUM_AND_HARD 2
POTION 1.60 DEAF/AMBUSHMEDIUM_AND_HARD ;4 ;This item is inocuous
GARMOR 1.20 DEAF/AMBUSHMEDIUM_AND_HARD 1
SHELLS 1.20 3
SERGEANT 7.49 HARD_ONLY 2
ENERCELL 1.20 2
MEDIKIT 2.40 3
BERSERK 0.80 1
GREYTREE 176.05 7
BROWNTREE 64.67 3
BROWNSTUB 150.90 7
BLUEBALL 1.60 2
MAP 1.20 1L
STIMPAK 0.80 HARD_ONLY ;2
SHELLS 0.80 HARD_ONLY 2
CHAINSAW 0.80 1L
FLYSKULL 4.49 MEDIUM_ONLY ;2
FLYSKULL 4.49 EASY_AND_MEDIUM ;2
RADSUIT 1.80 HARD_ONLY 1
ROCKET 0.20 HARD_ONLY ;1
BROWNSTUB 43.11 HARD_ONLY 2
GREYTREE 25.15 HARD_ONLY 1
SPECTRE 8.61 HARD_ONLY 1
;
; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD
;
; At run-time this value is used to adjust the
; Max#of variable based on the population of
; the level being modified. Using the strict
; standard requires that one or more of the
; items in the list above not have a specified
; maximum number of objects.
;
PER 262 ;Strict standard for exact placement
;PER 222 ;Lowered Standard for easy placement
;
; Deleting any of the PRESERVE lines will mean that
; the objects will not be taken from the original
; level. You will have to supply your own above.
;
PRESERVE PILLARS
PRESERVE LAMPS
;
; THRESHOLD determines what a MEGA-GOODIE is.
; MEGA-GOODIES are used to make the level fair
; if the generator places a lot of enemies in
; the level.
;
THRESHOLD 75
;
; I.Q. Determines how intelligently the program
; places objects in the effort to defeat you.
; 250 is the default if it is not specified here.
;
I.Q. 250
;
; EVEN sets the point at which the program must begin
; placing MEGA-GOODIES into the level, on the
; basis of the hardest difficulty rating.
; The MEGA-GOODIES give you a fighting chance,
; setting the value lower or <500 will increase the number
; of MEGA-GOODIES available to you in a the level.
EVEN 500
;
; If SPREAD is not set to a low value then
; a given sector may accumulate too many objects
; this often makes the level impossible to finish
; or just ugly-looking. Setting the value too low
; could make it difficult to place objects within
; a given wad file.
;
SPREAD 15
;